Tool 01
Monster Hunter Wilds Armor Set Builder & Skill Calculator
Equip five high-rank pieces plus a charm, fit decorations into their slots, and read the full skill table - with level caps, wasted levels and set bonus thresholds computed live. Builds are saved in your browser and shareable by link.
Free · No sign-up · No ads · Runs entirely in your browser · Game-file data, snapshot 2026-10-11
Tick the skills you want; empty slots on equipped pieces get the best matching armor decoration. Already-set slots are left alone. Armor decorations only - weapon decorations fit weapon slots, which this builder doesn't manage.
How to use the armor set builder
- Equip a piece: press “Choose Head / Chest / Arms / Waist / Legs” to open the picker, then search by piece name or filter by skill to find the armor that grants what you want.
- Add a charm: the sixth slot takes one charm - Wilds charms carry fixed skills (no decoration slots), so pick the rank that covers a skill your armor misses.
- Slot decorations: each equipped piece shows its slots as Lv1–3 diamonds. Pick a jewel per slot, or tick skills in “Quick-fill” and auto-fill every empty slot.
- Read the table: the skill panel totals every source, caps each skill at its max level (red pips + a “wasted” badge show over-stacking), and tracks set bonus and group skill thresholds as you equip.
- Save and share: the build lives in your browser and in the URL - “Copy share link” gives you a URL that reopens this exact build anywhere.
Example: a capped skill and a wasted level
Equipping the full Rey Dau α set (5 pieces) and the Power Charm III gives Latent Power 2+2+1 from armor plus 3 from the charm - a raw total of 8. The game caps Latent Power at Lv5, so the builder shows Lv 5/5 with +3 wasted: three levels you're spending budget on for nothing. Swap the charm (or one piece) for something that isn't already capped.
The same build also shows both bonus systems: 4+ pieces activate Rey Dau's Voltage Lv2 (set bonus, 2/4-piece thresholds), and any 3 pieces sharing the Lord's Favor group skill activate Inspiration Lv1.
How the skill calculator works
The math
- Skill levels stack additively from every source (pieces, charm, decorations, bonuses), then cap at each skill's max level.
- Set bonuses fire at 2 and 4 pieces of a family - α/β/γ variants count together; the few variant-specific bonuses (e.g. Gogmazios) pool separately.
- Group skills fire at 3 pieces sharing the same group skill name, even across different monster sets.
- Defense and resistances sum per piece; slot totals count only decorations that legally fit (a [3] jewel needs a Lv3 slot).
Data & limitations
- Source: wilds.mhdb.io game-file data, snapshot 2026-10-11 - all 582 high-rank pieces, 187 charm ranks, 66 armor jewels.
- Not included: low-rank armor, weapon decorations (they fit weapon slots), and decoration crafting materials (missing from the source API - flagged, not guessed).
- The aggregation engine is unit-tested against known in-game combos (caps, 2/4-piece bonuses, 3-piece group skills, slot rules).
Armor builder FAQ
How do skill levels stack in this builder?
Why can't I put my weapon jewels in the armor slots?
Do α and β pieces count towards the same set bonus?
Where is my build stored?
Why does the builder only include high-rank armor?
Where these numbers come from
Armor, skills, decorations and charms are extracted from the game files via wilds.mhdb.io (snapshot 2026-10-11); sharpness multipliers are cited from the community sources on the data & sources page. The math runs entirely in your browser - no accounts, no tracking. If a value disagrees with your game, cross-check it against the community wiki; that's what the wiki links on every row are for.
Last reviewed 2026-10-11 · Fan-made tool, not affiliated with Capcom · Privacy (nothing is collected) · Changelog